Why I Need This World
I'm exhausted. For too long, I've been struggling against autistic burnout—feeling drained and disconnected, my creativity stifled by the relentless pressure to produce content that fits neatly into commercial boxes. Writing became something manufactured, shaped by reviews and expectations rather than genuine self-expression. It turned my passion into a wearying chore, leaving me disconnected from the very stories I wanted to tell.
But storytelling should be an act of joy, not a production line. I need a refuge, a space where creativity can breathe without the weight of commercial expectations or critical judgments. Perfection isn't the goal here; authenticity is.
When Giants Walked is my personal creative playground, inspired by the magical realism that first sparked my imagination years ago. It blends the enchanting nostalgia of Miyazaki films, the heartwarming magic of Practical Magic, the playful mysteries of Charmed, the whimsy of Saturday morning cartoons, and the liberating wonder of magic realism. It’s a world where I can indulge freely in my special interests and reconnect with the joy of creation.
What I Hope to Find
I'm looking for feeling again—for delight, whimsy, and curiosity. Writing has become so serious, so work-like, that I've nearly forgotten how it felt to lose myself in imagination purely for its own sake. When Giants Walked is my chance to reclaim that joy.
Here, stories won't be confined by tropes or traditional expectations. Instead, they will be rich in love, community, and the quiet magic found in ordinary, overlooked moments. No epic battles or tired clichés—just characters who are wanderers, outcasts, passionate eccentrics, all searching for their place and purpose. It’s a deeply personal reflection space, where healing, love, and community are central themes.
I envision this setting as distinctly gothic, celebrating the beauty found in decay, shadows, and forgotten corners—not in gloom, but with the whimsical, macabre warmth of The Addams Family, wrapped in the comforting nostalgia of Saturday morning cartoons crafted thoughtfully for adults. Here, melancholy isn't tragic but poetic, and darkness holds a quiet, hopeful beauty.
The Heart of the World
At the heart of When Giants Walked are towering giants inspired by Kathy Mar's poignant music—compassionate beings who rescue the lost, broken, and misunderstood. They gather these souls into welcoming communities where voluntary associations, consensus decision-making, and authentic democratic processes reign. It's a queer, anarchistic space where authority must constantly justify itself, kings are villains, and chosen family thrives freely.
This is a world crafted with a queer, metamodern sensibility—part Addams Family macabre warmth, part whimsical Saturday Morning nostalgia, but unmistakably grown-up. Here, gothic charm meets cozy intimacy, inviting readers to pause, breathe, and rediscover the magic in melancholy and the beauty hidden within life's shadows.
When Giants Walked is more than just storytelling—it’s my safe haven, a sanctuary for everyone who feels beautifully strange.
To whom it may concern
Don’t worry if you are excited for any of my other projects. They are still in the pipeline. The game is in play testing. The novel is in edits. This is a project to fuel me and all my other work, I just thought I would share it with you all.
What are y’all working on?