Exploring: Push
Are you curious about the new Push movie but not sure if it’s going to rock or suck. Get a look at some clips from the Movie Push which hits theaters February 6th and see if they excite you. For more on Push read Theater or Renter: February 2009.
The clips look interesting. I really want to like this movie because it’s like superpower themed entertainment. I love seeing how storytellers handle the questions like:
How many powers to have in the story.
How does one limit the powers.
How does one balance between the spectacle of the powers and yet have vulnerability so that the story does not become boring.
I like how they include in others trying to shoot them during the fight and how they use their powers for offensive and defensive, but I’m not sure how a Telekinetic could stop an attack if the attack is not noticed. I hope that situation is answered in the movie or they could be near indestructible and thus boring.
I think this is a theater for me but Coraline comes first :)
*******Warning These are clips and thus may contain spoilers in them, though I do not believe anything too critical is revealed.**********
“Psychic Showdown”
“Telekinetic Gun Fight”
Some of the types of powers are:
Movers can manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the mover is trained to "hear" and identify the specific atomic frequency of any given material, and alter the gravity wave around it, usually producing the nearby air to appear "warped". Advanced movers can work at the molecular level creating protective shields in the air around them.
Pushers can "push" specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subject's trust, or to have them perform any action, thinking it was their own agenda.
Watchers are trained to self-induce visions of the future, very much like a prolonged sense of déjà vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future.
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels.
Sniffs are highly developed clairvoyants who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.
Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours, until the effect expires. The length of the shift is based on experience and ability.
Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods.Stitchers are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability. (via Wikipedia)
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