An Update on Fate's Hunter
I've had a breakthrough, and I want to shout it from the rooftops.
February 5th of last year, I announced I was working on a table top roleplaying game.
Why I am making a Table Top Role Playing Game
In the cool breezy days of November 1985, my dog Red and my imagination were my best friends since all my school friends lived far away. Our trailer was out in the country in Southeast Missouri, behind my great grandmotherโs house. Boredom stalked the tall grasses around the pond. I spent hours running around in the woods around our home, playing imaginโฆ
I am happy to let you all know that the first draft of the game is out to alpha testers.
Step into the mystical world of Fateโs Hunter, a solo tabletop RPG set in the rich, magipunk-infused universe of Barrenโs End. As a new initiate of the Ifreann Tan, you must navigate the trials of fate, decipher the will of the Twin Sisters of Destiny, and determine whether to align with or defy the threads woven before you. Blending deep narrative exploration with an intuitive solo play system, Fateโs Hunter challenges you to uncover hidden truths, embrace your role as an agent of fate, and shape the galaxyโs future. Are you ready to seek the path laid before youโor forge your own?
The game is finally ready for full testing. It was created with the Cypher System Open License.
Players are given the option of building a character with either the Shorts Method or the Full Version. I created:
6 playable species (descriptors)
4 new Flavors for the Basic Types
7 NPCs (The Masters of the Academy)
20 Original Creatures for the Bestiary
25 Gods of the Phersu
25 Artifacts
To open the game up to solo play, I needed to create a few new systems for:
Fate Readings
Fate Levels
Marks of Fate
Fate Intrusions
The Harrowing
Solo Play elements
Map Generator
NPC Interactions
NPC Combat System
After this initial round of testing, v2 will be made available to paid subscribers to test, as will all subsequent versions of the game.
I am so excited to get to this point. This game is a fulfillment of a dream. I started creating this setting at Oakland Wondercon in April 2002 with the intent of making a game. Six published books and all these years later, I finished a version of the game I can share with others. Words fail to express how happy I am to reach this point. I canโt wait to share more details with you.
I'm so excited and love this for you! Can't wait to see where this goes!!!
This does sound really fun? ๐