My name is Charlie, but if your looking for my work, I go by C. E. Dorsett. I write scifi, fantasy, and a touch of horror. I like to play with gothic, steampunk, decopunk, epic fantasy, and wuxia. I love to tell stories and talk about books, movies, series, and music.
Star Trek Online Mission Play
Good news about the development of Star Trek Online and hope for game play.
Episodes within Star Trek: Online are meant to let the player feel as if they’re playing an episode of Star Trek itself. The writers and developers of the game went though over seven hundred Star Trek television episodes before sitting down and writing their own for the game.
First, I like that they are calling missions episodes. That is very inspiring. Secondly, requiring the writers and developers to watch and be familiar with the shows is a big plus too but did they get the spirit of the show?
Included in the episodes are themes, dialog and dramatic moments, all designed to “look, feel and play like Star Trek."
I really like that they are going to set up the game play more like an episode of Star Trek. What they have to say about the use of drama and including 3 "seasons" each containing 14 episodes of play at the start is inspiring. I still have some questions though.
- Will each episode include in some moral, ethical question or social exploration of the human condition that was at the heart of all Star Trek?
- Will the missions assignment have some means of randomness or include in random missions so that the game does not come across as playing through a linear storyline?
Star Trek Online added Romulan Screenshots
The Star Trek Online Official Site posted 3 gorgeous new screenshots. This is the one MMO, I cannot wait to play, and with every new image, my desire grows.
These new screens prove 2 things about this game:
- They have figured out how to make space look compelling.
- They are breaking new ground for planet-side graphics in an MMO.
Star Trek Online Details Revealed
We have finally seen Star Trek Online, and while they shared a lot of good information, I don’t think they showed nearly enough gameplay footage. Before we get into the details, I have to say that I am encouraged by the amount of knowledge Cryptic showed about setting and types of stories that are told in the Star Trek series, but the arrogance of the team and the fact that they brought up the nerfing of characters in their first release of gameplay footage worries me. Grant it, the comments where made in jest, but I am uncomfortable with any developer talking about who to blame for messing up a game while that game is still in development. I can only hope they will stay true to the vision they laid out and not sacrifice the setting and the story in a vain grasp for popular appeal.
Developers Must Watch Series
Cryptic made it mandatory for all of the developers to watch at least one entire series of Star Trek. They are mining the series and the books to provide detail to the setting as well as inspiration to guide gameplay systems.
Built on the Champions Engine
Star Trek Online is being built on the Champions Online (available in April) game engine. As soon as they got the license, they began building content and in-game systems. Once Champions Online comes out we will have a better idea whether this is a blessing or a curse.
Game Takes place Post Star Trek Nemesis
Star Trek Online will take place after the events of Star Trek Nemesis. Relations with the Klingons are breaking down, and the Federation is in a state of turmoil. The developers are using the books and series for setting information, especially for information regarding the state of the galaxy after the film. The films and series are considered hard canon, while the books are considered soft canon.
Windows Only on Release
Cryptic will not have a Linux or Mac version on first release , but left the window open for future version. They are planning to release the game in less than three years.
Graphics and Requirements
The animations in the game are going to be hand drawn rather than relying on motion capture. Having played City of Heroes/City of Villains, I am encourage by this. Any company that can make superheroes look and act naturally in the setting should not have much trouble with aliens and starships.
The game will be playable on as may computers as possible so, like World of Warcraft, it will be playable on laptops as well as towers without requiring an expensive overhaul of your gaming system.
Every player will be the captain of their own ship.
Play as one of the classic races or create your own with what was described as a City of Heroes style character designer which will give the player many customizable features.
Captains will have a specialty: science, tactical, navigation, diplomacy, or medical.
Gameplay will be squad based. Each captain will recruit NPC staff they will bring with them on away missions with their own skills and talents. They will effect away missions, and possibly even the ships stats. Control over the away teams will be more like City of Villains than City of Heroes where the captain will be able to issue orders and have them carried out. Players will be able to recruit staff from the races they encounter.
Star Trek Online will not be a level based MMO. The abilities will be determined by the crew and new ships will be earned as a character gains renown.
The exteriors and interiors of Ships will be customizable. Within the parameters of the ships class, each vessel will be customizable. Even the bridge, engineering sections, medical, and holodecks. I wish they would have said more about the holodecks.
Missions and Tours of Duty
Star Fleet or the Klingon High Council will issued players tours of duty. In the way this was described, it sounds like you might also receive random distress calls as well as making first contact with randomly generated races.
The Borg or the Tholians will randomly invade. I presume this will be handled like a Rikti in City of Heroes.
Cryptic is planning several style of mission for varied gameplay:
I hope they do not make these noncombat missions into nothing more than running around clicking on things. The possibilities are endless if they take advantage of them.
Groups and Guilds
Players can team up in task forces to work on missions together. They can also band together into fleets. Fleets are required to have:
- Star Bases
- Ship Yards
- Resource Gathering.
Player v Player
Star Trek Online will not be a PVP centric game. At launch, PVP will be between the Klingons and the Federation.
Cryptic hopes have the game take place on a single server so everyone will play in the same world.
I hope to get into the beta, and I wonder if we should start recruiting for the fleet now.
Leonard Nimoy to Announce Star Trek Online Footage
We are thrilled to announce that legendary Star Trek actor and director Leonard Nimoy will be our special guest at the reveal of the first gameplay footage from Star Trek Online! (STO)
I can see it now, Nimoy’s legendary voice narrating the adventures displayed on the screen. I only hope they are not bringing him in just to say, “Roll tape” or “May Star Trek Online live long and prosper.
If you just can’t wait…
Cryptic Star Trek Online's Cryptic Future?
It may not be dead, Jim, but who can get their hopes up anymore? Perpetual Entertainment/P2 is not going to be making Star Trek Online, and now rumors are floating around that Cryptic will be picking up the project... maybe. We do know that Cryptic is working on a secret Sci Fi MMO, but that is not the same as proof positive that we they are in fact making Star Trek Online. I hope the game is not dead, bus this is not enough to give me hope yet.
(via WarCry Network)